
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
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Published by: algy (Karma: 431.17) on 16 December 2010 | Views: 1053 |
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What you’ll learn
- How to create models using sculpt mode, extrusion modeling, and more
- Go beyond playing with color to learn procedural texturing and UV mapping
- How to use light and depth of focus to make are realistic-looking model
- Adding rigging and realistic animation
- Using the compositor for movie mixing and lip-syncing animations
- How to put the games engine and physics to work to create full-featured games
Who this book is for
This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.
Table of Contents
- Introduction: What is Blender?
- Getting to know Blender
- Mesh Editing & Basic Modeling
- Texturing
- Lighting
- Basic Rigging
- Advance Rigging
- Animating
- Mixing Movies: The Compositor
- Games Engine
- Physics Simulation
- Going further
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Tags: Blender, animation, professional, Source, Lance, Beginning, Design, Animation |