Added by: badaboom | Karma: 5366.29 | Fiction literature | 26 November 2010
3
The Camelot Spell (Grail Quest Trilogy, Book 1)
Grade 5-8–During a feast to celebrate the beginning of the Grail Quest, Arthur, the knights, and every other adult in Camelot fall under a sleeping spell, and Merlin is nowhere to be found. Three teenagers don't know what to do, so Gerard, the oldest and best-trained squire, decides that he must locate the magician. He is joined on the road by Newt, a stable boy, and Ailis, a maid. They follow a map stolen from Arthur's study, which leads them to a house of ice in which Nimue has imprisoned Merlin as a prank.
Camelot: Roleplaying in the Court of King Arthur (Roleplaying Game)
Knights and Wizards!
They were the best knights in the world. They were advised by the most powerful wizard of all . . . Merlin himself! And their leader was King Arthur, bearer of Excalibur.
The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur, as told by a thousand years of bards. Now Camelot comes alive for the roleplayer.
Book 29 in the Magic Tree House series (2001) A cup, a compass, a key: the magic tree house has brought siblings Annie and Jack to Camelot, where they embark on a mysterious mission to find these enigmatic gifts. In this special hardcover addition to the bestselling Magic Tree House series, the young adventurers must travel to the Otherworld, an "ancient, enchanted land beyond the edge of the Earth, the place where all magic began" to save Camelot from dark wizard Mordred's evil spell.
King Arthur's story encapsulates the medieval romance and the tragedy of the Dark Ages. Yet legends shroud his life, and to this day scholars cannot agree on his dates, his location or even whether he really existed.