Translation was central to Old English literature as we know it. Most Old English literature, in fact, was either translated or adapted from Latin sources, and this is the first full-length study of Anglo-Saxon translation as a cultural practice. This 'culture of translation' was characterised by changing attitudes towards English: at first a necessary evil, it can be seen developing increasing authority and sophistication.
Teaching Materials and the Roles of EFL/ESL Teachers Practice and Theory
The teachers referred to in the title of this book have one thing in common: all teach English to learners who are not speakers of English as a first language. These learners may be children, teenagers or adults, in countries where English is spoken as a first, second or foreign language, and studying English for a specific purpose or for no particular reason. The teachers, who may or may not be native speakers of English, have different levels of education, training and experience, and vary in their personal characteristics.
The first edition of The Chicago Manual of Style was the most extensive revision in those days. The Manual-more comprehensive and easy to use will remain the essential reference for authors, editors, proofreaders, indexers, copywriters, designers, and publishers in any field. This is the unique first edition of this manual.
Who is this series for? Anybody who feels the need to supplement the grammar taught in coursebooks with either additional grammar examples and explanations, or exercises, or both. The books are flexible enough to serve a dual purpose as class books and as books to use at home. Some of you may not have used the first book in the series. If that is the case, please read the following which describes the characters and methodology of the books.
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy.