The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
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Action SATs Learning - Key Stage 1From the creators of the best selling educational range, Full Marks. This brand new range helps children identify their weaknesses by a series of increasingly difficult challenges. Action Learning focuses on education in a fun gaming environment. Improves weak areas, Easy-to-use, High score tables for every level maintain motivation, Extensive reference section, Music, speech and animation, Built-in help, Prints certificates.
Each game features 3 QuestionBusters to help you answer the more tricky questions. Ages 4-7
"I love summer" - a colorful book for young learners. All activities concern vacation, fun and holiday actions. The book contains many games, songs, comics and even a small picture dictionary.