Reality is Broken: Why Games Make Us Better and How They Can Change the World
People who spend hours playing video or online games are often maligned for “wasting their time” or “not living in the real world,” but McGonigal argues persuasively and passionately against this notion in her eminently effective examination of why games are important.
Those Guys Have All the Fun: Inside the World of ESPN
ESPN began as an outrageous gamble with a lineup that included Australian Rules Football, rodeo, and a rinky-dinky clip show called Sports Center. Today the empire stretches far beyond television into radio, magazines, mobile phones, restaurants, video games and more, while ESPN's personalities have become global superstars to rival the sports icons they cover.
Added by: katyakovban | Karma: 1.00 | Black Hole | 14 June 2011
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Primary Grammar Box
Packed with more than 50 games and activities to make learning grammar fun for children. The book includes puzzles, games, crosswords and other task-based activities.
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Libraries Got Game: Aligned Learning Through Modern Board Games
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games which are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with