Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills.
Added by: nima100 | Karma: 16.50 | Black Hole | 1 April 2013
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MANAGEMENT Tasks, Responsibilities, Practices
"He covers a great deal of ground. His style is crisp, often arresting.... A host of stories and case histories from Sears Roebuck, Marks & Spencer, IBM, Siemens, Mitsubishi, and other modern giants lend color and credibility to the points he makes.... Most wide-ranging and comprehensive." -- The Economist
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Modern culture cherishes wisdom, and English has plenty of idioms to reflect this. The infographic displays many common knowledge idioms, and the article lists examples of idioms in use.
BBC Knowledge is a magazine for young inquisitive minds where well-researched, handpicked stories are matched with breath-taking visuals to cover science, history and nature.Written by renowned International and Indian experts, its wide range of features provide rivetting and up-to-date information on topics as varied as technology, archeology, natural history and space exploration. With material meant to stimulate the mind, BBC Knowledge looks to empower a generation of young readers.
Handbook of Organizational Learning and Knowledge Management
The fully revised and updated version of this successful Handbook is welcomed by management scholars world–wide. By bringing together the latest approaches from the leading experts in organizational learning & knowledge management the volume provides a unique and valuable overview of current thinking about how organizations accumulate ′knowledge′ and learn from experience. Key areas of update in the new edition are: Resource based view of the firm Capability management Global management Organizational culture Mergers & acquisitions Strategic management Leadership