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Training Games: Everything You Need to Know About Using Games to Reinforce Learning
66
 
 
Training Games: Everything You Need to Know About Using Games to Reinforce LearningGames constitute a wonderful tool for engaging learners and reinforcing learning.

This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice, and sample games.

Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology, foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.


 
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Tags: games, learning, Games, using, benefits
Substraction Workbook with Reward Stickers, Grade 1 (A+ Let's Grow Smart!)
25
 
 
Substraction Workbook with Reward Stickers, Grade 1 (A+ Let's Grow Smart!)Subtraction Workbook provides children in first grade with extra help learning important subtraction skills. Packed full of fun-to-do activities, children will have fun completing the pages while learning subtraction skills at the same time. 32 pages with answer sheet. Ages 5-7
 
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Tags: subtraction, learning, children, skills, Workbook
I'll Take Learning For 500: Using Game Shows To Engage, Motivate, And Train
55
 
 
I'll Take Learning For 500: Using Game Shows To Engage, Motivate, And Train
This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful and effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show - from writing effective questions to changing pre-existing game show rules, hosting, and creating new games.
 
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Tags: game shows, learning, effective, hosting, creating, rules, preexisting, effective
Adult Learning in the Digital Age
23
 
 
Adult Learning in the Digital AgeAs instructors move further into the incorporation of 21st century technologies in adult education, a new paradigm of digitally-enriched mediated learning has emerged. Adult Learning in the Digital Age: Perspectives on Online Technologies and Outcomes provides a comprehensive framework of trends and issues related to adult learning for the facilitation of authentic learning in the age of digital technology.
 
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Tags: learning, Adult, Learning, adult, Digital
Using Technology with Classroom Instruction That Works
53
 
 
Using Technology with Classroom Instruction That Works One of the most effective ways to implement the research-based instructional strategies from Classroom Instruction That Works is to use them with educational technologies, such as word processing and spreadsheet applications, multimedia and the Internet. This book shows you how and gives you hundreds of lesson-planning ideas and strategies for every grade level and subject. Getting this guide ensures you always know when to use educational technologies, which ones are best for a learning task, and how they help students use new learning strategies.
 
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Tags: classroom, technology, using, strategies, Works, educational, learning, Instruction, strategies