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The Great Big Book Of How To Study
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The Great Big Book Of How To StudyThe Great Big Book of How to Study contains more than 400 pages of useful information and advice, and it's written in a direct, motivational style that will help students regain the confidence they need to succeed in school.

 

REUPLOAD NEEDED

 
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Tags: Great, Study, students, style, regain, confidence
How to Study Program
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How to Study ProgramLearning how to study is learning how to learn. And that is, to me, the greatest gift you can ever give yourself.
Grade 7 Up?"Ace" is written in six chapters and presents information on test anxiety; time management; study techniques; and standardized, objective, and written test-taking techniques for adolescent and older students. Fry includes photocopyable charts to aid in organization and promotes other titles in his study series. The information is generally clear, but the author's constant interjection of off-the-cuff comments and forced humor interfere with the focus and tend to be annoying. How to Study is more clearly written with less divergence.

7th edition added
 
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Tags: Dedicated, SpaceBoyHow, Study, Program, yourself, information, written, techniques, study
Songs to Sing, Stage and Study Grammar / Поем, играем на сцене и учим английскую грамматику
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Songs to Sing, Stage and Study Grammar / Поем, играем на сцене и учим английскую грамматикуSongs to Sing, Stage and Study Grammar / Поем, играем на сцене и учим английскую грамматику

Educational songs for English classes and plays (with the tutorials and audio application).
 
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Tags: Grammar, Study, Stage, играем, сцене, английскую, Songs, грамматику
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of StudyGaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills.
 
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Tags: games, classroom, knowledge, Gaming, learning, Study, Motivator, Playing
Myth Into Art: Poet and Painter in Classical Greece
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Myth Into Art: Poet and Painter in Classical GreeceMyth into Art is a comparative study of mythological narrative in Greek poetry and the visual arts. Thirty of the major myths are surveyed, focusing on Homer, lyric poetry and Attic tragedy. On the artistic side, the emphasis is on Athenian and South Italian vases. The book offers undergraduate students an introduction both to mythology and to the use of visual sources in the study of Greek myth.
 
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Tags: visual, poetry, Greek, study, offers