The publication comprises a collection of refereed papers representing a breadth of activity and research around the issues of drawing within the broad context of art and design activity. The second dimension of the book is an examination of the drawing processes of high profile practitioners. The publication encompasses the best contemporary investigation of a subject pivotal to art and design activity, and should be recognised as a fundamental text for students at both undergraduate and postgraduate levels.
What is ‘design creativity’? It is impossible to answer this question without considering why human beings can – and do – ‘design’. Design creativity is instrumental in not only addressing social problems faced across the world, but also evoking an innate appreciation for beauty and a sense of personal contentment.
Modern Control Systems, 12e, is ideal for an introductory undergraduate course in control systems for engineering students. Written to be equally useful for all engineering disciplines, this text is organized around the concept of control systems theory as it has been developed in the frequency and time domains. It provides coverage of classical control, employing root locus design, frequency and response design using Bode and Nyquist plots. It also covers modern control methods based on state variable models including pole placement design techniques with full-state feedback controllers and full-state observers.
Charting the latest advances in thinking and practice in 21st-century landscape, this edition of AD looks at the degree to which landscape architects and architects have rethought and redefined the parameters for the interaction of buildings, infrastructures and surrounding landscape. Landscape Architecture: Site-Non-Site defines the key moves affected in the revision of landscape, using a compilation of some of the most current work in the field. Featured designers include: James Corner of Field Operations, Kathryn Findlay, Adriaan Geuze of West 8, Gross Max, Bernard Lassus, Gustafson Porter, Maggie Ruddick, Ken Smith and Michael van Valkenburgh.
Sketching User Experiences: Getting the Design Right and the Right Design
Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions