Ludoliteracy: Defining, Understanding, and Supporting Games Education
It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding.
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Delightful Decimals and Perfect Percents: Games and Activities That Make Math Easy and Fun
Don’t Just Learn Decimals and Percents ...Master Them! Brimming with fun and educational games and activities, the Magical Math series provides everything you need to know to become a master of mathematics! In each of these books, Lynette Long uses her unique style to help you truly understand mathematical concepts as you play with everyday objects such as playing cards, dice, coins, and paper and pencil.
Many of the most important mathematical concepts were developed from recreational problems. This book uses problems, puzzles, and games to teach students how to think critically. It emphasizes active participation in problem solving, with emphasis on logic, number and graph theory, games of strategy, and much more. Answers to Selected Problems.
This third volume in Mark Dvoretsky’s School of Chess Excellence series is devoted to questions of strategy aimed at improving the reader’s positional understanding. The author also examines a number of positions that lie on the boundary between the middlegame and the endgame. As in the other books in the series, Dvoretsky uses examples from his own games and those of his pupils as well as episodes from other players’ games.