The Culture - a human / machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
The Olympic Games: 1000 Headwords ( Bookworms Factfiles) [Illustrated] (Paperback) by Steve Flinders (Author)
"Factfiles" are a sub-series of "Bookworms" with a non-fiction angle, providing factual information for students of English who are not so much interested in fiction. This Stage 3 reader takes a look at the Olympic Games.
This resource brings together games new and old from around the world, creating a wonderful collection for parents to explore with their families. The activities can be used any time parents, teachers, camp counselors, and other adults want to encourage laughing and learning and engage children in a positive and fun-filled way. There are games to play at the beach, while camping, in the car, on the plane, and elsewhere. Sample games include Word Tennis, Treasure Hunt, and Storytelling Starters, and photographs and illustrations enhance the play experience.
Video Games examines the complexities of this highly creative industry and identifies what it takes to succeed. Featuring essential information everyone in the field should know, fast facts, tips for effective business communications and networking, and much more, this helpful new resource is written in conversational language from an insider's perspective. It pres a capsule history of video games as well as an overview of the current state of the gaming industry, a breakdown of key jobs in this field, and an extensive glossary with industry jargon.
DYNAMIC OPTIMIZATION AND DIFFERENTIAL GAMES has been written to address the increasing number of Operations Research and Management Science problems (that is, applications) that involve the explicit consideration of time and of gaming among multiple agents. It is a book that will be used both as a textbook and as a reference and guide to engineers, operation researchers, applied mathematicians and social scientists whose work involves the theoretical aspects of dynamic optimization and differential games.