This third edition features many of the original games but has also been fully revised to include new games for the ELT classroom. The structure of the book has also been revised so that the games are now grouped in a more teacher-friendly format where teachers can search based on language and skill criteria rather than just game type.
A collection of old and new problems, puzzles, games, and diversions based on probability, geometry, number patterns, magic squares, and the laws of physics.
Table of Contents:
1. Number Problems 2. Number Patterns 3. Magic and Party Tricks with Numbers
A collection of old and new brain teasers, tricks, puzzles, games of logic, and recreations. Table of Contents: 1. Flat and Solid Shapes 2. Routes, Knots, and Topology 3. Vanishing-Line and Vanishing-Square Puzzles 4. Match Puzzles 5. Coin and Shunting Problems 6. Reasoning and Logical Problems 7. Mathematical Games
Following the content of the standard school curriculum, this book presents in 418 problems and diversions the basic ideas of arithmetic. Averages, fractions, decimals, percent, powers and roots, etc. Shortcuts, checking methods, also introduced in this enjoyable format. 120 illustrations.
More than 60 new puzzles and stunts based on the properties of numbers. Easy techniques for multiplying large numbers mentally, identifying unknown numbers, determining the date of any day in any year, interest rates worked in one’s head; such entertainments as The Lost Digit, and Psychic Bridge; over 30 pages of magic squares, triangles, cubes, much more. Inexhaustible source of stimulating mathematical recreation. 76 illustrations.