Added by: Kahena | Karma: 11526.37 | Fiction literature | 16 February 2011
5
Lead a Horse to Murder
An early morning call brings Jessica Popper, D.V.M., to Heatherfield, an exclusive Long Island estate, in Baxter's cleverly constructed mystery chock-full of dysfunctional characters all hiding motives for murder. While tending to the sprained tendon of one of Andrew MacKinnon's prized horses, Jessie admires a breathtakingly skilled and handsome polo player practicing off in the distance. But by the time she's helped the horse back to health, the polo player, Eduardo Garcia, has been poisoned to death.
The only resource a manager needs to turn a problem employee into a top performer 201 Ways to Turn Any Employee into a Star Performer arms managers with the strategies they need to deal with the full range of employee problems--including tardiness, low-quality work, constant complaining, and much more. Consultant Casey Hawley's unique approach to personnel problems replaces harsh discipline with positive, goal-oriented tactics that turn failing employees into team players.
Secrets of Sit 'n' Gos: Winning Strategies for Single-table Poker Tournaments (D&B Poker)
Added by: JustGoodNews | Karma: 4306.26 | Black Hole | 12 October 2010
0
Secrets of Sit 'n' Gos: Winning Strategies for Single-table Poker Tournaments (D&B Poker)
This book will teach you everything you need to know whether you are a beginner or an experienced poker player, including: * how to go from being a novice to a winner using basic all-in or fold strategies * how to apply more advanced Sit’n’go concepts such as ICM to become an expert player * how to use computer programs effectively in making critical decisions * how to play optimally when heads-up (one-on-one) with high blinds
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This is an EXACT reproduction of a book published before 1923. This IS NOT an OCR'd book with strange characters, introduced typographical errors, and jumbled words. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process.
The Culture - a human / machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.