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An Introduction to Educational Research: Connecting Methods to Practice
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An Introduction to Educational Research: Connecting Methods to Practice

Written specifically for education practitioners, An Introduction to Educational Research: Connecting Methods to Practice approaches research methods from a practice-first perspective that aligns research with professional experiences and identifies the tools and resources readers can use when conducting their own research. Throughout the book, the authors illuminate complex research concepts using problems of practice confronting educators to help readers make meaningful connections with key concepts and research practices.
 
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Tags: research, Methods, Practice, Connecting, concepts
Geometry, Algebra and Applications: From Mechanics to Cryptography
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Geometry, Algebra and Applications: From Mechanics to Cryptography

This volume collects contributions written by different experts in honor of Prof. Jaime Muñoz Masqué. It covers a wide variety of research topics, from differential geometry to algebra, but particularly focuses on the geometric formulation of variational calculus; geometric mechanics and field theories; symmetries and conservation laws of differential equations, and pseudo-Riemannian geometry of homogeneous spaces. It also discusses algebraic applications to cryptography and number theory. It offers state-of-the-art contributions in the context of current research trends. The final result is a challenging panoramic view of connecting problems that initially appear distant.
 
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Tags: geometry, geometric, research, differential, contributions
Does Playing Video Games Make Players More Violent?
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Does Playing Video Games Make Players More Violent?

This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence.
 
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Tags: games, violent, effects, research, context
Non-native English-speaking English language teachers: History and research
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Non-native English-speaking English language teachers: History and researchNon-native English-speaking English language teachers: History and research

Although the majority of English language teachers worldwide are non-native English speakers, no research was conducted on these teachers until recently. This article compiles, classifies, and examines research conducted in the last two decades on this topic, placing a special emphasis on World Englishes concerns, methods of investigation, and areas in need of further attention.
 
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Tags: English, research, teachers, conducted, language
Actionable Gamification: Beyond Points, Badges, and Leaderboards
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Actionable Gamification: Beyond Points, Badges, and Leaderboards

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
 
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Tags: Gamification, Design, creating, research, Octalysis