Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
Creating robust artificial intelligence is one of the greatest challenges for Games developers.
The commercial success of a game is often dependent upon the quality of
the AI, yet the engineering of AI is often begun late in the
development process and is frequently misunderstood. In this book, Ian
Millington brings extensive professional experience to the problem of
improving the quality of AI in games. A game developer since 1987, he
was founder of Mindlathe Ltd., at the time the largest specialist AI
company in gaming. Ian shows how to think about AI as an integral part
of game play. He describes numerous examples from real games and
explores the underlying ideas through detailed case studies. He goes
further to introduce many techniques little used by developers today.
Play 'n Talk Communictive Games Levels:
Beginner to Intermediate. Primary to Middle School
61 games help children build vocabulary, grammar, writing, and conversation skills. The instructions are easy to understand and explain to the students.
Added by: cumartesileri | Karma: 114.83 | Fiction literature | 26 June 2007
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Direct toddlers with interactive activities that are easy, skill building and fun to do. Over 100 toddler-tested activities for quality play time. A variety of activities organized by appropriatemess for each month of life. Developed in consultation with the play experts at Gymboree. Children are naturally ready to learn, and parents are eager to teach them. TODDLER PLAY was created specifically to help parents teach their children through age-appropriate play that is fun and relaxed.